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Total war warhammer battle controls
Total war warhammer battle controls










total war warhammer battle controls

  • We have tweaked the collision damage calculation formula to have a bigger delta for possible damage (difference in range of damage output) and increased the amount of damage per collision power.
  • Our testing quantifies this reduction at around 35% less attacks, which means less damage dealt by infantry on the charge.
  • The check for entities in front of others before charging means that infantry units get fewer charge attacks in when counter-charging.
  • Now collision damage is just a calculation using collision power and not adding the flat Charge Bonus, this essentially means charging into braced Infantry will result in much lower damage on impact than unbraced Infantry.
  • This meant that bracing often didn’t make a big difference for collision damage, so it would nearly always be better for infantry to counter-charge.
  • Previously collision damage was increased by the charge bonus of a unit, which meant that high charge bonus cavalry would have little difference in collision damage between braced and unbraced infantry.
  • The calculation for collision damage has been changed.
  • This helps cavalry trade more favourably with infantry.
  • This reduces the damage dealt by infantry when counter-charging as fewer entities get an immediate charge attack.
  • This means that when an infantry unit charges into cavalry, the back ranks no longer get to charge attack as well.
  • This particularly affects infantry vs cavalry counter-charge interactions:
  • Entities will no longer charge attack if their charge path is blocked by a friendly entity.
  • Tuskgor Chariot mounted Heroes now count towards the hero cap.
  • Fixed an issue in Beastmen Co-op campaigns where a partner upgrading their starting Herdstone would prevent the user from upgrading theirs.
  • Defiled Bloodground regions don’t move to a new Bloodground in case of overlap when establishing a new Bloodground.
  • Fixed an issue where Kadon Unleashed would not unlock when requirement conditions were met.
  • In the Mortal Empires Campaign, the objective to either Raze of Control Settlements now ticks off correctly.
  • total war warhammer battle controls

    This prevents an infinite rampage bug where 150 rampage can be gained in a single battle.

    total war warhammer battle controls

  • A maximum of 50 Rampage can be earned through a single battle now, regardless of how many are fought.
  • Juggernaut raiding stance no longer takes away the movement range increase from razing a settlement.
  • Khazrak now gives Razorgor Chariots vanguard deployment.
  • Fixed a bug where Khazrak couldn’t use his abilities when mounted on a Tuskgor Chariot.
  • Khazrak and Morghur can no longer re-emerge after their death.











  • Total war warhammer battle controls